Every place gets a score from 0 to 100. The score has two parts.
- Reach, 60%
- Minutes on foot, along real streets, to eight daily needs: food and drink, public transport, shops, culture, school, groceries, parks and health. Shorter walks score more. The second and third nearest places count too.
- Street quality, 40%
- How pleasant the streets are for walking. We look at traffic, noise (where a noise map exists), shade in summer, main roads nearby and slope.
A very unpleasant street keeps the total score from being high, even when everything is close. A place with nothing in walking distance also scores low, even when its streets are quiet.
Each hexagon is about 95 m across. A hexagon crossed by a walkable street gets one score. Zoomed out, a hexagon shows the average of those inside it.
In Colour, each colour is a fixed score range, the same everywhere in Europe.
In Grey, the places in this part of the map are put in five groups of the same size. The darkest shade is the best fifth.
So the shades change when you move or zoom the map.
Under "What makes the score", one line compares the score with the rest of the city, or with the country outside cities: "Better than 82% of the country".
Each walk has a bar of ten cells: full at 2 minutes or less, empty at 15 or more. Each walk also gets a word, from the same minutes: "Very close" up to 5, "Close" up to 10, "Far" up to 15, "Very far" above that.